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Spencer Everhart

GAME DESIGN| ACADEMIC| UI/UX

    I believe that varied, novel experiences help an artist grow, and I've cultivated a wide range of skills following that philosophy. Because of that skill set, I've grown to better understand and appreciate how different people think about, understand, and interact with the world around them. And I bring that into my design as I strive to communicate ever more effectively through designing play.

 

    Member of the International Game Developers Association

01 PORTFOLIO

BROWSE MY WORK

02 Experience

2017-2018

Polytundra

Additional UI Design (Art Club Challenge)

Revamped and redesigned earlier UI graphics to enhance readability and aesthetics.

2020 -2021

SolidPlasma

UI Design, Character Design, Graphic Design, Animation, Technical Art (Farmageddon: A Cattle Royale)
Created character skins, item art, UI art, tool scripting, and overhauled animation pipeline.

2020-2022

Notre Dame College

Adjunct Professor

Built up the game design minor program through teaching the fundamentals of game development in  the Unity game engine

2022-Present

Kent State University

Adjunct Professor

Educated students in the production pipelines for 2D and 3D graphics using Adobe Photoshop, Autodesk Maya, and ZBrush

CONTACT
PORTFOLIO
EXPERIENCEO
CONTACT

Have a question? Looking to make a freelance or commission inquiry? Just want to tell me about some cool game or awesome dog you saw? Drop me a line!

​

spencereverhartdesign@gmail.com

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