
Spencer Everhart
GAME DESIGN| ACADEMIC| UI/UX
I believe that varied, novel experiences help an artist grow, and I've cultivated a wide range of skills following that philosophy. Because of that skill set, I've grown to better understand and appreciate how different people think about, understand, and interact with the world around them. And I bring that into my design as I strive to communicate ever more effectively through designing play.
Member of the International Game Developers Association
01 PORTFOLIO
BROWSE MY WORK
02 Experience
2017-2018
Polytundra
Additional UI Design (Art Club Challenge)
Revamped and redesigned earlier UI graphics to enhance readability and aesthetics.
2020 -2021
SolidPlasma
UI Design, Character Design, Graphic Design, Animation, Technical Art (Farmageddon: A Cattle Royale)
Created character skins, item art, UI art, tool scripting, and overhauled animation pipeline.
2020-2022
Notre Dame College
Adjunct Professor
Built up the game design minor program through teaching the fundamentals of game development in the Unity game engine
2022-Present
Kent State University
Adjunct Professor
Educated students in the production pipelines for 2D and 3D graphics using Adobe Photoshop, Autodesk Maya, and ZBrush
CONTACT
Have a question? Looking to make a freelance or commission inquiry? Just want to tell me about some cool game or awesome dog you saw? Drop me a line!
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